package openfl.display3D;

import openfl.display3D.Context3DStencilAction;

class Context3DStencilActionTest
{
	@Test public function test()
	{
		switch (Context3DStencilAction.DECREMENT_SATURATE)
		{
			case Context3DStencilAction.DECREMENT_SATURATE, Context3DStencilAction.DECREMENT_WRAP, Context3DStencilAction.INCREMENT_SATURATE,
				Context3DStencilAction.INCREMENT_WRAP, Context3DStencilAction.INVERT, Context3DStencilAction.KEEP, Context3DStencilAction.SET,
				Context3DStencilAction.ZERO:
		}
	}
}
